Clothes and props

The lighting is pretty bad, didn’t bother too much with that yet, but I started to make a number of outfits for him. I might have one or two more planned, but… o well, images (more after the “Read the rest of this entry” tag):

"I still be nekkid here, an I like it."

Muay Thai. Arms should be higher for a correct stance.

Continue reading


A break

I’ve been doing some truck driving again, one can always fall back to truck driving for an income. And I’m doing¬† some stuff around the house. Weather is just too good to keep sitting indoors…

But anyway, I wanted to take a small break from the pretty girl project, so I’ve started a new character mesh. The topology is inspired from Adrian Cher’s spiderman topology. He doesn’t seem all that concerned with tris, quads, or overly complex topology. He seems to go for a very efficient middle road, looking at deformations and bumps and creases in the joints. It seems to work very nice on his spiderman model link (the link is old, but that doesn’t mean the material is outdated).¬† I wanted to see how it would work on a model of mine. It will have a head with the same kind of topo I’ve done on the girl project. When I get to unwrapping, I’m going back to that project as well.

…. Actually, i have a few more small projects I like to start on, just for the heck of it…. we’ll see….


And an image with some other WIP/reference stuff lined up: