And some of the newer stuff.


With dyntopo and skinmod, I have more or less lost the fun of carefully modelling a character the classic way. Whether it was box modelling or poly-by poly. Because this method is soo much faster:

skinmod proportions>sculpt on top of that>retopo. There is a workflow I’m thinking about regarding rigging characters like this. I was thinking about keeping a copy of the main basemesh, fatten it out and use it as a mesh for the mesh deform modifier which would deform the retopoed mesh. The retopoed mesh can then use a multires modifier along with a shrinkwrap (which you could apply) to get some details from the dyntopo sculpture. These are just some ideas… I have no idea if a multires mesh would actually be more suitable than a dyntopoed one in this case, since the animation would NOT come from the retopoed mesh…

I don’t like multires characters to deform based on the lowest level of subdivisions, because the higher levels of subdivisions might not be weighted as you would expect, at least, in earlier versions of blender. Here’s an example: my MTI newfella character was rigged without subdivisions. Then I added a multires modifier and started sculpting to give him more details (muscles). But then when I wanted to animate him, the details didn’t deform as I expected. Around the elbows for instance, the lower part of the upper arm, and the upper part of the lower arm got a fair amount of influence. This meant the forearm would more or less collapse. I would have liked it if this would have stayed confined to just around the elbow. The mesh without subdivisions deformed just fine, but then again it didn’t have any vertices in the area that was affected.

But then again, that was a few versions ago, and upon opening that example file again in blender 2.66a, the multires didn’t deform badly, it looked okay.

Enough crap. Images:

character-doodle01WIP01

I wanted a new default humanoid skinmod. This is the result.

And the rest after the “Read more” bit.

character-doodle01WIP02 character-doodle01WIP03 character-doodle01WIP05 character-doodle01WIP05a character-doodle02-dyntopo03 character-doodle02-dyntopo04 character-doodle03-dyntopo0 character-doodle04-dyntopo0 ImBackDoodle05 lizardman-doodle01-dyntopo monster-doodle01-dyntopo01 monster-doodle02-WIP01 monster-doodle02-WIP03 monster-doodle02-WIP04 random-guy01

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One thought on “And some of the newer stuff.

  1. So I watched your YouTube video and you’ve got awesome skills! If you ever have time you should post YouTube tutorials for your bendy stretchy rigs, and whatever else you’re into! I would love to be able to make those rigs! Also great job on the characters above! Totally jealous! Great skills!

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