New rig project


I haven’t posted anything in a while, which is mostly because I have been busy with work/family/other hobbies/blahblah. But I’ve also been working on this:

I have broken open my previous lowpoly rig, and started to rebuild it. I have a kickass rig which is basically ready to use, and has loads of features, while still being KISS… If you like how stickman, Audine and some of the newer blender 2.5 rigs that are floating on the interwebs handle, you are going to LOVE this… 🙂

I could show some images, but I rather wait until the complete rig with animations and characters are, well…. finished…

But I can show the characters I have been modeling to try the new rig with. It is supposed to be really easy to transfer… So I need lots of characters for it to handle. I have modeled 3 new characters for the rig (4 if you count newfella, which uses the old rig) and adjusted proportions and such on 2 old characters I made earlier.

So now I have  2 generic male meshes, 2 generic female meshes, 1 toony character and the newfella character. I’ll refit newfella with the new rig. I actually want to create 2 more characters, and do some sculpting somewhere along the road, but I don’t know if I’ll go that far. The characters are just eyecandy for the rig, after all.

I have to redo the face rig, but I have a clear idea of how to build it. If it works as I hope it does, it will make it much easier to open and close eyes without eyelids intersecting all the time, for example… I have to wait and see, but I think it should behave quite nicely.

I don’t have a lot of time to work on this, so it will probably be done after blender 2.55 is released.

Here are some character images (more after “read the rest of this entry”):

This is how I model my characters

Building a face

A little closer to completion

Two old re-proportioned characters and one new

New characters for the rig to handle!

The fourth generic character; slim girl

Influenced by Epic Mickey and Sonic. There is a reason his elbows and knees are NOT bend in default pose. Generally speaking, that's bad design. But here, I want to try something new.

A little sculpt doodle inbetween.

That’s all, happy blending…

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