New character, to test my new rig. It is simple, yet versatile. A bit like stickman, only for blender 2.56, and more features. There are still some bugs that I have to sort out, but there are some bugs in the latest blender version that prevent me from fixing it. The good news is it’s known in blender’s bug tracker, the bad news is no one has time to fix it yet. Not really that important, I have other stuff I have to focus on again. I’ll continue on this as soon as the current armature/roll bugs for edit/pose mode are fixed.
It’s current features are:
- sidebar UI.
- sliders are context sensitive, and only appear when relevant bones (such as limbs) are selected
- FK/IK switches
- Hinges
- Knee and elbow slides
- Stretch
- Bendy/straight limbs and spine.
- Bone layers.
- A LOT of control, with little controls. I try to stuff as much control in every single bone as possible.
- a separate set of bone layers for easier editing and refitting the rig to a new character.
So, images and a video (more after “Read the rest of this entry”):
I’ve been wanting to do some more inkscape stuff, so I’ve been looking for some tutorials and inspiration online. Here are some of the drawings that came from them. More after the “read the rest of this entry” link.
Wish Inkscape had some tangent snapping for these kind of things...
Here are a few things I’ve done for fun lately. A stylised girl, some updates to my blender 2.5 rig, a few doodles with a tool called scribbler, and a few quick logo ideas in Inkscape. I made the logos while thinking about a friend of mine in Sri Lanka.
Inspired by another image I found on-line some time ago.
With custom buttons to view the various controls. Left: IK and eyetarget. Right: all controls
Been doodling with inkscape again. It’s tricky to find all the functions from the tutorials again when you haven’t used them in a while. But what the hell, twas fun.
Last few posts have been focussing on some vector stuff. There’s a reason for that. There are a few potential employers that like to see more of that kind of work, and because I’ve been wanting to get into inkscape anyway.
Today, a quick logo for my website, or something, a fake logo with a traced and cleaned image from a truck, and a 3D render of a weird trucklogo. There’s X number of trucklogo’s out there that have an image of a truck like this, with the companies name next to it. So while it’s not the best idea for a logo (plus there might be legal issues, it’s pretty obvious what kind of truck it is), it was a good idea to recreate it for practise anyway. The render is for a friend of mine, just for laughs, unless he actually likes it, then he can have it. Gonna start on a new character rig for someone else now.
It’s one of those days where you want to get a lot of stuff done, but people keep calling, or stopping by, or sending emails, and whatever, and all of a sudden the day is pretty much over… meeh.
I had planned to try a logo or 2, 3 in inkscape, but I got round to just creating this in blender. I had an old font sketched out somewhere, and I had partly converted it to 3D meshes a while ago. I wanted to somehow export the shapes out to svg, but didn’t have a lot of succes, instead, I quickly made this.
EDIT:
Not worth making a new post for, but I finished a small tutorial about making a starfield. There are quite a few ways to create something like this apparently, and so far I’ve only tried one. I did get a lot of funky side effects from toying with the settings here and there… no images though.
It has been a while since I’ve done any vector related stuff. I’ve been focussing on blender (and the gimp) for my CG hobby, but I’ve been meaning to learn inkscape as well. My last employer had illustrator, which I used most of the time, but being an open source fan, I want to learn the open source alternative.
So I’ve been doing a few tutorials, to get in the “comfort” zone. Not there yet, but getting there anyway