The lowlander’s Weblog

weird fun things from a weird funny guy.

Got pants?

Posted by thelowlander on September 5, 2009

I do now. Bought a pair in Germany. And it’s also relevant to a new project thingy I’m working on. I’m not that interested in CG lately, but whatever…

It’s gonna be a new character, a default generic one maybe. And I may end up using it for another project, not related to CG. Not sure if I’ll release this one like my other rigs… tbh, I don’t think so.

fellowWIP07

fellowWIP08

fellowWIP09

fellowWIP10

EDIT:

not enough to justify a new post, but I figured it’d go well here. I wanted something a little more toony, so I made a new head. Might make a body to go with it, or do another head untill I have a toon head I really like.

toony-guy02

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getting ahead…

Posted by thelowlander on August 31, 2009

yes the title is a joke.

Have some things on my mind right now, and I’m going out now.But to do something “different”again, I’ve been messing with blender’s sculpt and retopo tools.

Made yet another head. started with a cube, made a simple basemesh, sculpted a face, did some retopo. Didn’t bother too much with uber clean topology. Can’t be arsed with that now, one of my weak spots is that I tend to want topology to perfect and I keep fiddling with it… Don’t think I’ll do much with it, but it was fun to try a new approach.

headsculpt01

headsculpt03

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Back from wing tsjun summer camp in Germany

Posted by thelowlander on August 26, 2009

So I’m back from the summer camp in Germany. Which was really cool (though I still couldn’t stop thinking about bulgaria either)

It was a camp organised by wing tsjun international, by Sifu Thommy Luke Boehlig.

I’m rather a novice with wing tsjun, but what I saw and practised there was very cool. It’s definitly there to stay…

There are a bunch of photo’s under the “read the rest of this entry” link.

Read the rest of this entry »

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Back from Bulgaria

Posted by thelowlander on July 24, 2009

As I mentioned in the previous post, I just got back from Bulgaria. I went there for volunteerswork, and I’ve had the time of my life there.

We renovated a building, met loads of fun people, went sightseeing in practically every town that was within reach, had a lot of fun, and…. and….. aaah to much to mention. And of course we also went swimming…. I love swimming. It was amazing.

Wasn’t all fun, there were a few things that weren’t so nice, but then again, not enough to really mention.

I started looking through some photo’s from everyone (we had a couple of hundreds of photo’s) and now I’m left with something around 80 photo’s. I’ll just put them in a gallery format. To see all the photo’s, click the “read the rest of this entry” link.

Off course, there’s also a picasa gallery which currently doesn’t have all the photo’s. But still a bunch. You can find it at picasaweb.google.nl/Balgarovo.project.

DSC00052

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Kyusho seminar with Asa Seeley.

Posted by thelowlander on July 20, 2009

And I finally have acces to the groupphoto from the kyusho seminar 2009 with Asa Seeley. I have some other photo’s of my own, but I just got back from a truly utmost amazing holiday/workcamp in Bulgaria, and they just don’t seem to matter much. Expect a post with lots of images from Bulgaria soon.

Still, here’s the groupphoto from the seminar, because I wanted to have it posted here, be it a little late :P

599615820_6_gr-3

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White Nelb released.

Posted by thelowlander on June 25, 2009

WE ALL SCREAM FOR ICECREAM!!

Or in other words, I redid the bone groups afterall.

Have a look, he is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.

Creative Commons License

Go download him in the download area.

MTI_WhiteNelb_splash

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White Nelb

Posted by thelowlander on June 20, 2009

Yes that’s right, White Nelb.

Blendie reloaded isn’t much of a name, and I liked White Nelb, so that’s what I’m gonna call him. It’s a tribute/spinoff from Daniel Martinez Lara’s “Red Nelb” character for blender (link). The head looks kinda alike, and I liked the idea of there being more than one Nelb.

I’ve kinda finished the test animation. No real bugs found, but I did rotate and roll a few bones because I think their axis make more sense that way… Going to create the manual next, even though it doesn’t really need one.

Have a look, hope you like im, and he’ll be coming to a town near you in the next few days… Well kinda…without the town thing…

youtube: link

vimeo: link

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Blendie reloaded again. wanna get it done.

Posted by thelowlander on June 17, 2009

And the rig is, actually. I’m pretty sure it’s finished, tried a new colorscheme for the controls, leftside/rightside/center. But didn’t like it, so I went back to main/secondary/FK. I’ve fixed a small bug that would’ve caused the elbow and knee joints to not have the right orientation when both the sliders for stretch and FK where enabled. And I started the test animation. I have about 17 seconds of blendie (I’ll rename him when I release him) making his way through a parkours. So far the rig works really great.

Since yesterday, I really wanna get stuff done. And I want it done yesterday. I hope this won’t take long. I’m not gonna cut ends just to get there though. Animation>potential bugfixes>documentation>release.

blendiemoves01

And the 2 different color schemes, the one on the right made the cut. Maybe if some people scream hard enough I’ll still change it:

Blendie REdesignANDrig04

EDIT:

not enough material to justify a new post, but I wanted to post it anyway. Spend most time outside today, but I finished a walljump and he’s starting to run towards another obstacle. Backflip image just for the heck of it:

blendiemoves02

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And the road takes another victim.

Posted by thelowlander on June 16, 2009

About a year ago, my cat Siam was found dead at my backdoor. She had apparently been hit by a car and dragged herself back there, where she died… I cared about that cat more than I care for any random human.

My neighbours moved to another country a couple of months ago, and their cat had been a regular in my house for quite some time, she was extremely fond of me. So I was to be her new owner.

If i sat behind the computer she would crouch up my shoulders and fall asleep there, if I opened the door she’d come running before I called her name, if I took a step left she followed, dito if I took a step right. Much like Siam.

I hadn’t seen her in over a week, and neither had the neighbours. I put a missing sign up at the local grocery, and put missing ads on the local community website.

Today, I found her, lying in a bush close to a wall. She has probably been hit by a car and staggered to find a safe place… This probably happened when she didn’t show up anymore…. I’ll miss her.

WaarIsMiepweb

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Blendie reloaded.

Posted by thelowlander on June 16, 2009

Some time ago, a guy named der|kunstler created a character rig for blender, named Blendie.

here’s a link to the release thread.

It was a funny character, but there were a lot of issues with both the model and the rig. The character model was composed of various objects with random scale, rotation, location values and object centers(pivot points). The rig, aside from having cyclic dependancies and a number of bugs, also suffered from the weird origin issue. You could not reset (clear) the user transformations without the character and/or rig jumping all over the place.

There was a thread over at blenderartists about rigging techniques that made me look the character up again. And I’ve been recreating the character and made a completely new rig to suit it. I have the original creator’s permission, and I’ll release him under Creative Commons Attribution-Share Alike 3.0 Unported  link. The rig itself is done, but I like to create a small animation and write some documentation before I release him.

So coming soon: Blendie reloaded!

Blendie REdesignANDrig03

Blendie REdesignANDrig01

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